Noah Time To Lose, Brackeys Game Jam


For Noah Time To Lose, I wanted to have randomly generated maps. I'm new to Godot and didn't have time during the game jam to figure out how to do that - so I just scribbled paths (Path2D, PathFollow2D) all across the playable area, and picked random spots along the progress ratio to spawn things at.

Files

NoahTimeToLose.zip 88 MB
87 days ago

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