Noah Time To Lose, Brackeys Game Jam
Noah Time To Lose » Devlog
For Noah Time To Lose, I wanted to have randomly generated maps. I'm new to Godot and didn't have time during the game jam to figure out how to do that - so I just scribbled paths (Path2D, PathFollow2D) all across the playable area, and picked random spots along the progress ratio to spawn things at.
Files
NoahTimeToLose.zip 88 MB
67 days ago
Get Noah Time To Lose
Noah Time To Lose
A fun animal collecting game for Brackeys Game Jam 2024.2 themed "Calm before the storm"
Status | Prototype |
Authors | Lawnygames, vincentvangoku |
Genre | Adventure |
Tags | 2D, Animals, brackeys-game-jam, Cute, Game Jam, Godot, Indie, Pixel Art, Relaxing, Retro |
Languages | English |
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